import "nix"
import "one.krantz.rshell"
import Quickshell
import Quickshell.Io
import Quickshell.Widgets
import Quickshell.Hyprland
import Quickshell.Services.UPower
import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import QtQuick.Shapes
Variants {
model: Quickshell.screens
PanelWindow {
id: panel
// the screen from the screens list will be injected into this
// property
required property var modelData
// we can then set the window's screen to the injected property
screen: modelData
anchors.top: true
anchors.left: true
anchors.right: true
implicitHeight: 36
margins.top: 7
margins.left: 7
margins.right: 7
color: "transparent"
Rectangle {
id: bar
anchors.fill: parent
radius: 7
color: Theme.bg
// Left section
Pane {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
topPadding: 0
bottomPadding: 0
leftPadding: 10
rightPadding: 10
background: Rectangle {
radius: bar.radius
color: Theme.containerBg
}
RowLayout {
anchors.fill: parent
spacing: 10
Text {
id: clock
Layout.fillHeight: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
color: Theme.text
font.bold: true
text: Time.time
}
Rectangle {
Layout.fillHeight: true
width: 3
color: Theme.divider
}
Text {
id: codedirstat
Layout.fillHeight: true
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
color: Theme.text
font.bold: true
text: `${CodeDirStat.files} ${CodeDirStat.commits} ${CodeDirStat.stashes}`
}
}
}
// Center section
RowLayout {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
anchors.leftMargin: 10
anchors.rightMargin: 10
spacing: 10
Repeater {
model: 6
Rectangle {
id: workspace
required property int index
readonly property HyprlandWorkspace ws: {
Hyprland.workspaces.values.find(ws => ws.id === index + 1);
}
width: 16
height: width
radius: width * 0.5
border.width: 3
border.color: Theme.inactive
color: "transparent"
states: [
State {
name: "active-current"
when: (workspace.ws && workspace.ws.active && workspace.ws.monitor.name === panel.screen.name)
PropertyChanges {
target: workspace
color: workspace.border.color
border.color: Theme.accent
}
},
State {
name: "active-other"
when: (workspace.ws && workspace.ws.active)
PropertyChanges {
target: workspace
color: workspace.border.color
border.color: Theme.fg
}
},
State {
name: "current"
when: (workspace.ws && workspace.ws.monitor.name === panel.screen.name)
PropertyChanges {
target: workspace
border.color: Theme.accent
}
},
State {
name: "other"
when: (workspace.ws)
PropertyChanges {
target: workspace
border.color: Theme.fg
}
}
]
transitions: Transition {
ParallelAnimation {
ColorAnimation {
target: workspace
property: "color"
duration: 500
easing.type: Easing.InOutQuad
}
ColorAnimation {
target: workspace.border
property: "color"
duration: 500
easing.type: Easing.InOutQuad
}
}
}
}
}
}
// Right section
Pane {
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
topPadding: 0
bottomPadding: 0
leftPadding: 10
rightPadding: 10
background: Rectangle {
radius: bar.radius
color: Theme.containerBg
}
RowLayout {
anchors.fill: parent
spacing: 10
Item {
id: batteryIcon
property UPowerDevice battery: UPower.displayDevice
visible: battery.isPresent
width: 60
height: 30
property real borderWidth: 3
scale: 2 / 3
// Properties
property color lowColor: Theme.bad
property color mediumColor: Theme.ok
property color highColor: Theme.good
property color borderColor: Theme.fg
// Calculate fill color based on level
property color fillColor: {
if (battery.percentage <= 0.15)
return lowColor;
if (battery.percentage <= 0.4)
return mediumColor;
return highColor;
}
// Battery body with border
Rectangle {
id: batteryBody
anchors.fill: parent
color: "transparent"
border.color: batteryIcon.borderColor
border.width: batteryIcon.borderWidth
radius: 7
// Fill progress bar
Rectangle {
id: fillBar
anchors {
left: parent.left
top: parent.top
bottom: parent.bottom
margins: batteryIcon.borderWidth + 2
}
width: Math.max(0, (parent.width - 2 * batteryIcon.borderWidth) * batteryIcon.battery.percentage)
color: batteryIcon.fillColor
radius: 2
// Smooth animation for level changes
Behavior on width {
NumberAnimation {
duration: 1000
easing.type: Easing.OutCubic
}
}
// Color transition animation
Behavior on color {
ColorAnimation {
duration: 500
}
}
}
}
// Battery positive terminal (nub)
Rectangle {
id: batteryNub
anchors {
left: batteryBody.right
verticalCenter: batteryBody.verticalCenter
}
width: 6
height: 12
color: batteryIcon.borderColor
radius: 1
}
// Lightning bolt (visible when charging)
Shape {
id: lightningBolt
anchors.centerIn: batteryBody
width: 14
height: 20
scale: 0.8
visible: batteryIcon.battery.state === UPowerDeviceState.Charging || batteryIcon.battery.state === UPowerDeviceState.FullyCharged || batteryIcon.battery.state === UPowerDeviceState.PendingCharge
opacity: batteryIcon.battery.state === UPowerDeviceState.FullyCharged || batteryIcon.battery.state === UPowerDeviceState.PendingCharge ? 100 : 0
// Pulsing animation
SequentialAnimation on opacity {
running: batteryIcon.battery.state === UPowerDeviceState.Charging
loops: Animation.Infinite
NumberAnimation {
to: 1
duration: 400
}
NumberAnimation {
to: 0.4
duration: 400
}
}
ShapePath {
strokeWidth: 1
fillColor: batteryIcon.borderColor
startX: 5
startY: 20
PathLine {
x: 14
y: 8
}
PathLine {
x: 7
y: 8
}
PathLine {
x: 11
y: 0
}
PathLine {
x: 7
y: 0
}
PathLine {
x: 0
y: 12
}
PathLine {
x: 7
y: 12
}
PathLine {
x: 5
y: 20
}
}
}
}
}
}
}
}
}